Overview
The game is designed around fast reactions, movement flow, and maintaining player engagement through pressure, rhythm, and continuous forward momentum.
Featured Quest
Zombie Mayhem is a fast-paced runner game built with Unity and C#. The project focuses on creating a runner game just like subway surfers or temple run, with an emphasis on responsive gameplay and moment-to-moment player challenge. This was final project for a game development course.
The game is designed around fast reactions, movement flow, and maintaining player engagement through pressure, rhythm, and continuous forward momentum.
I was the game developer for this project, developing it in Unity using C#, building it as a runner-style gameplay experience and focusing on core mechanics and playable flow.
My focus in Zombie Mayhem was movement feel, obstacle design, and making the gameplay loop immediately understandable and satisfying to play.
This project helped me strengthen my understanding of moment-to-moment gameplay design, arcade pacing, and how to implement responsive movement and animation in Unity.